We’ve been talking about how hockey saved MP3 technology when it looked like it was DOA for music. Broadcast engineers discovered that MP3s used the only compression algorithm that did the sounds of hockey justice. All the other technologies delivered imperfect hockey audio with lots of glitches and errors. But because the MP3 scientists had experiment long and hard with hockey sounds as they sought to perfect the technology, their algorithm turned out to be perfect for streaming audio from hockey games from arenas back to the radio studios. A company called Telos was so impressed that they licensed MP3 technology for broadcast use and then sold their solution to the NHL who bought into it big-time. On January 20, 1995—the first day back from the long players’ strike—the Detroit Red Wings beat the Chicago Blackhawks 4-1. That was the first game use MP3 technology to broadcast a game. The final part of the story next time.